Comparison between Android networking frameworks
Android Async vs Volley vs Retrofit performance benchmarks (milliseconds, lower value is better):
Framework
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One Discussion
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Dashboard
(7 Requests)
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25 Discussions
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AsyncTask
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941 ms
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4539 ms
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13957 ms
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Volley
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560 ms
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2202 ms
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4275 ms
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Retrofit + RxJava
(Using RxObservables)
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312 ms
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889 ms
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1059 ms
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Note:We can use Retrofit together with RxJava to combine and chain REST calls using rxObservables to avoid ugly callback chains (to avoid callback hell!!).
Use Retrofit if you are communicating with a Web service. Use the peer library Picasso if you are downloading images. Use OkHTTP if you need to do HTTP operations that lie outside of Retrofit/Picasso.
Volley roughly competes with Retrofit + Picasso. On the plus side, it is one library. On the minus side, it is one undocumented, unsupported, "throw the code over the wall and do an I/O presentation on it" library.
OkHttp can be used with Volley, in Retrofit it uses OkHttp by default! It has SPDY support, connection pooling, disk caching, transparent compression! Recently, it has got some support of java NIO with Okio library.
SPDY is an open networking protocol developed primarily at Google for transporting web content. SPDY manipulates HTTP traffic, with particular goals of reducing web page load latency and improving web security.
Volley overview:
Volley, on the other hand, is totally focused on handling individual, small HTTP requests. So if your HTTP request handling has some quirks, Volley probably has a hook for you. If, on the other hand, you have a quirk in your image handling, the only real hook you have is ImageCache. "It’s not nothing, but it’s not a lot!, either". but it have more other advantages like Once you define your requests, using them from within a fragment or activity is painless unlike parallel Async Tasks
Pros and Cons of Volley:
Pros of Volley:
- The networking part isn’t just for images. Volley is intended to be an integral part of your back end. For a fresh project based off of a simple REST service, this could be a big win.
- NetworkImageView is more aggressive about request cleanup than Picasso, and more conservative in its GC usage patterns. NetworkImageView relies exclusively on strong memory references, and cleans up all request data as soon as a new request is made for an ImageView, or as soon as that ImageView moves offscreen.
- Performance. This post won’t evaluate this claim, but they’ve clearly taken some care to be judicious in their memory usage patterns. Volley also makes an effort to batch callbacks to the main thread to reduce context switching.
- Volley apparently has futures, too. Check out RequestFuture if you’re interested.
- If you’re dealing with high-resolution compressed images, Volley is the only solution here that works well.
- Volley can be used with Okhttp (New ver off Okhttp supports NIO for better performance )
- Volley plays nice with the Activity life cycle.
Problems With Volley:
Since Volley is new few things are not supported yet, but it's fixed.
- Multipart Requests (Solution: https://github.com/vinaysshenoy/enhanced-volley)
- status code 201 is taken as an error, Status code from 200 to 207 are successful responses now.(Fixed: https://github.com/Vinayrraj/CustomVolley) , in latest release Google volley the 2XX Status codes bug is fixed now!
- It's less documented but many of the people supporting this volley in github, java like documentation can be found here http://files.evancharlton.com/volley-docs/
- To solve the solve/Change Redirect Policy of Volley Framework use Volley with OkHTTP.
Retrofit:
It's released by Square, This offers very easy to use REST APIs.
Pros of Retrofit:
- Compared to Volley in this REST API code is brief and provides excellent API documentation and have good support in communities! Very easy to add into the projects.
- We can use with any serialization library, with error handling.
Cons of Retrofit:
- Memory error handling is not good (in older versions of Retrofit/OkHttp) not sure it's improved with the Okio with Java NIO support.
- Minimum threading assistance can result callback hell if we use this in an improper way.
RoboSpice Vs. Volley:
- RoboSpice(RS) is service based and more respectful of Android philosophy than Volley. Volley is thread based and this is not the way background processing should take place on Android. Ultimately, you can dig down both libs and find that they are quite similar, but our way to do background processing is more Android oriented, it allow us, for instance, to tell users that RoboSpice is actually doing something in background, which would be hard for volley (actually it doesn't at all).
- RoboSpice and volley both offer nice features like prioritization, retry policies, request cancellation. But RoboSpice offers more : a more advanced caching and that's a big one, with cache management, request aggregation, more features like repluging to a pending request, dealing with cache expiry without relying on server headers, etc.
- RoboSpice does more outside of UI Thread : volley will deserialize your POJOs on the main thread, which is horrible to my mind. With RoboSpice your app will be more responsive.
- In terms of speed, we definitely need metrics. RoboSpice has gotten super fast now, but still we don't have figure to put here. Volley should theoretically be a bit faster, but RoboSpice is now massively parallel... who knows ?
- RoboSpice offers a large compatibility range with extensions. You can use it with okhttp, retrofit, ormlite (beta), jackson, jackson2, gson, xml serializer, google http client, spring android... Quite a lot. Volley can be used with ok http and uses gson. that's it.
- Volley offers more UI sugar that RoboSpice. Volley provides NetworkImageView, RoboSpice does provide a spicelist adapter. In terms of feature it's not so far, but I believe Volley is more advanced on this topic.
- More than 200 bugs have been solved in RoboSpice since its initial release. It's pretty robust and used heavily in production. Volley is less mature but its user base should be growing fast (Google effect).
- RoboSpice is available on maven central. Volley is hard to find ;)
At this point, we wanted to switch our networking library for performance reasons, but our decision had to take other criteria into consideration. If we were going to spend time refactoring a quarter of our code base, we would have to be a little bit picky. Some of the things we took into account were speed, ease of integration, code cleanup, scalability, and time required to write new API calls.
Android Volley vs Retrofit
1) Request Execution
One of the most important factors affecting the code complexity is, how a request is executed in your code. In background or in foreground? As you may know that Android OS does not allow the network interaction on main thread, it throws a NetworkOnMainThreadException. To avoid this you may need to do all the network processing in background. As a matter of fact both Android Volley and Retrofit support the background requests. Also both of them are designed in a way, that you may not have to write huge amounts of code to perform such requests. Although if you wish to do a request in foreground, even that it possible in both. As there are situations when you may want to block user from going further ahead in your app until a response is captured from web API.
2) In-Built Request Types
The data returned from a web service always complicates the implementation, but thankfully now with help of these libraries almost all types of responses can be captured. Android Volley can capture four types of responses automatically through these requests:
Now when comparing Android Volley vs Retrofit, volley may have image parsing feature but it cannot convert a Json object directly into a POJO (Plain Old Java Object). On the other hand retrofit can automatically convert a JSON object into a POJO, but lacks image parsing.
3) Retry Mechanism
One of the great things about volley is that it supports retries on request timeout. While creating requests with volley, we can set a retry policy by using setRetryPolicy method. By default a volley request timeout time is set to 5 seconds. But if you wish to change the policy, it supports that too. You can specify these parameters according to your needs:
- Timeout
- Number Of Retries
- Back Off Multiplier
Retrofit on the other hand does not have a retry mechanism as of now. Although I just saw their road map for 2.0 version, they might have a retry mechanism then. Therefore as of now when comparing Android Volley vs Retrofit, Retrofit loses this one.
4) Caching
Android Volley library has a very elaborate caching mechanism. This is one of the best features of volley. When a request is made through volley first it is checked in the cache. If an appropriate response is present in cache then it is parsed and returned directly to main thread, else a network request is made. This whole functionality can be customized, to support your requirements. If you wish to learn more about it please go through this document.
Retrofit on the hand, does not support caching. Although it can implement RFC 2616 caching which is the spec for HTTP caching, through the OkHttpClient. As stated in this document. Therefore when comparing caching between Android Volley and Retrofit, Volley takes this one too.
5) Loading Images
Volley library has a special type of request to get images from network called ImageRequest. When this type of request is made, response is captured as a bitmap. Also it supports the resizing of returned image in the worker thread itself, which saves a lot of coding. Volley also has a NetworkImageView class which can be used with ImageLoader class, to automatically load images, whenever the NetworkImageView appears.
As of now Retrofit does not support the loading of images, the way they are loaded in Volley. But it can be combined with OkHttpClient to support the loading of images. Hence volley takes this one too.
6) Code Complexity
Both the libraries Android Volley and Retrofit are very easy to implement. If you compare them with primitive ways of accessing a web API, both of them would come out as a winner as they can phenomenally reduce your code base. But in my opinion when you compare the Android Volley vs Retrofit, the later one- Retrofit wins this one. As there is not much to customise in Retrofit. Its a simple yet powerful library. Volley on the other hand is highly customisable and has a greater code complexity.